Train Yourself, Train Your Chicken
Audio overview of Throw a Chicken — a live Roblox game product-managed by a seven-year-old, built with version control and a real toolchain.
Generated for project: Throw A Chicken
My son Obi is the Product Manager on this one. He’s seven. Train yourself, train your chicken, pick the angle, throw farther — that was the pitch, and every design decision got run past the person who commissioned it.
This episode covers the whole arc: the throw prototype, gym training that lifts your Throwing Skill, the flappy-style wind-tunnel minigame that trains each chicken’s Flight Skill, a roster of collectible stunt chickens, an economy of Cluck Coins and hatchable pets, and a portal-locked second world — Dusty Chicken Canyon. It’s also a story about building with a child rather than for one, and about treating a kid’s game idea as real software: source in version control, synced into Studio via Rojo, published through Roblox Open Cloud.