Train Yourself, Train Your Chicken
Audio overview of Throw a Chicken — a live Roblox game product-managed by a seven-year-old, built with version control and a real toolchain.
Audio overview of Throw a Chicken — a live Roblox game product-managed by a seven-year-old, built with version control and a real toolchain.
The colonisation of rest by tracking and optimisation. On sleep scores, the nocturnal imaginary, and reclaiming the unmonitored night.
Saying nothing as a tactic against systems that require your speech to function. On silence, non-response, and the limits of voice as agency.
Refusing to generate engagement is a political act. On boredom, the attention economy, and withdrawal as a form of resistance.
Moving through urban space that is always counting you. On transit, sensors, and the vanishing possibility of being an anonymous body in public.
Adversarial aesthetics as refusal: what it means to make yourself unreadable to a classifier, and the uses of the grotesque against machine vision.
Algorithmic underwriting turns your body into an actuarial forecast. On biological age scores and the politics of being made legible to insurers.
Legibility as the precondition of governance: why the demand to be readable is a demand to be governable, and why opacity is the freedom left.
Audio deep dive into Part 1 of An Agent in the Walls: building independent backout paths before an AI agent rebuilds a live home network.
Audio deep dive into Part 3 of An Agent in the Walls: the memory that made it work, the division of labour, and what I'd never let an AI agent touch.
Audio deep dive into Part 2 of An Agent in the Walls: reverse-engineering an undocumented router control surface and the wall the agent could not script past.
Audio deep dive into the Governance Lag Index — a four-stage schema timing how long a documented AI failure mode stays unregulated, and why it may not close.