Train Yourself, Train Your Chicken
Audio overview of Throw a Chicken — a live Roblox game product-managed by a seven-year-old, built with version control and a real toolchain.
20:23102 episodes
Audio overview of Throw a Chicken — a live Roblox game product-managed by a seven-year-old, built with version control and a real toolchain.
20:23The colonisation of rest by tracking and optimisation. On sleep scores, the nocturnal imaginary, and reclaiming the unmonitored night.
23:46Saying nothing as a tactic against systems that require your speech to function. On silence, non-response, and the limits of voice as agency.
21:09Refusing to generate engagement is a political act. On boredom, the attention economy, and withdrawal as a form of resistance.
22:01Moving through urban space that is always counting you. On transit, sensors, and the vanishing possibility of being an anonymous body in public.
12:40Adversarial aesthetics as refusal: what it means to make yourself unreadable to a classifier, and the uses of the grotesque against machine vision.
22:44Algorithmic underwriting turns your body into an actuarial forecast. On biological age scores and the politics of being made legible to insurers.
21:25Legibility as the precondition of governance: why the demand to be readable is a demand to be governable, and why opacity is the freedom left.
20:32Audio deep dive into Part 1 of An Agent in the Walls: building independent backout paths before an AI agent rebuilds a live home network.
22:14Audio deep dive into Part 3 of An Agent in the Walls: the memory that made it work, the division of labour, and what I'd never let an AI agent touch.
20:04Audio deep dive into Part 2 of An Agent in the Walls: reverse-engineering an undocumented router control surface and the wall the agent could not script past.
21:28Audio deep dive into the Governance Lag Index — a four-stage schema timing how long a documented AI failure mode stays unregulated, and why it may not close.
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